Saturday, 6 August 2016

Week 1 blog post

Week 1:

Exercise: Prototypes:

What do you need? :
- an idea
- anything, you can use your body to demonstrate prototype features, or paper, or a full working example, made by hand rather than efficient processes. Different types of prototypes for different uses.

Used for: Testing ideas, proving viability, getting feedback, communicating ideas between team members (ie, getting concepts solidly in reality, rather than in each team members head where miscommunication can occur)

Purpose: Testing user response, proving concepts, failing - better to make a prototype that doesn't work than keep planning out an ultimately doomed/flawed concept

When to build: any time before the final product really. Different sorts of prototypes at different stages of development.

What does a prototype mean for my studies:

An opportunity to rapidly gain skillets and understanding of a wide range of design spaces.



Thoughts on what prototype I'll build:

I like the idea of mashing up 2 games, something like space invaders X guess who, with physical 'feature' buttons that reveal features on the invaders, and only shooting with the right character selected will be effective maybe. Each feature guess speeds up the invaders.

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