Exercise:
This weeks exercise was to revist the user-testing questions asked for the video prototype.
Specifically, which questions where quantitative and which were qualitative, did the questions fall into any previously outlined traps, and how could the questions be rephrased?
Video prototype questions:
Q1 Could you explain you’re interpretation of the concept?
Q2 Is this a game you think you would play?
Q3 How do you feel about the physical ship model as an interaction method?
Q4 Do you have any suggestions for features you would like to see added to the concept?
Which where quantitative/qualitative?:
all of the questions asked where qualitative.
Did any of the questions fall into previously outlined traps?
The questions asked where possibly too open ended, making the feedback gathered be less focused. Some of the questions could have been rephrased and given specific options to choose from as answers to provide better feedback.
How could the questions be rephrased?
Question 3 could have been rephrased to say 'how comfortable would you be interacting with the game using a model of a ship' with possible answers being 'very comfortable, somewhat comfortable, neutral, uncomfortable or very uncomfortable'.
Question 2 could have been rephrased as 'How likely would you be to play this game?' with answer options being 'Very likely, somewhat likely, if invited by a friend, unlikely, never'
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